Free Web Hosting Provider - Web Hosting - E-commerce - High Speed Internet - Free Web Page
Search the Web


Home
News
Previews
Reviews
Walkthroughs
Codes
Editorials
Mailbag
Release Dates
Staff
Email Us
Affiliates
Links


NES
·History
·Games
·Specs
GameBoy
·History
·GB Games
·GBC Games
·GBA Games
·Specs
SNES
·History
·Games
·Specs
Virtual Boy
·History
·Games
·Specs
N64
·History
·Games
·Specs
GameCube
·History
·Games
·Specs


Wallpapers


Challenge Coliseum
Chat
Boards
Radio

Mission 9 - Battle of Endor

The amassed Rebel Fleet will be attacking the Death Star II in a desperate attempt to destroy it while still in construction. Unfortunately, three problems arose in this attack. The first is that upon the fleet's arrival, the shield is still up, the strike team being severely delayed. The second problem is that the Death Star is fully operational, posing a severe threat to the cruisers, and the third is that the Imperial Fleet has jumped in opposite the Rebel Fleet to cut off their escape.

Available Starting Craft: X-Wing, A-Wing/B-Wing/Y-Wing after completion

Enemies: TIE Fighter, TIE Interceptor, TIE Bomber, Imperial Star Destroyer (Laser Turrets, Turbolasers)

Survival Walkthrough: If you’ve seen the movies, you know this is a trap. You can go with the movies and pull up with the other guys, or not. Either way, you'll end up flying towards the Imperial Fleet (Yes, that's the Executor back there. No, you can't face against it).

Once you close in, the opposition will show up. For the opening wave, you have 48 TIE Interceptors and 32 TIE Fighters to deal with (yes, I did count). Fight your best against these overwhelming odds. Once you destroy a good portion of the TIEs (including putting a dent in a backup wave of another 16 Interceptors and another 16 Fighters), a flight of 16 TIE Bombers will start attacking the Frigate Redemption. You need to destroy all of these Bombers to continue on, so do so, avoiding as much return fire from the rest of the TIEs as possible. The Bombers will show up yellow on your targeting computer.

After you finish the opening part of the battle, the Death Star will fire, destroying the Cruiser Liberty. You'll now have to defend the Home One against the two, that's right, two Star Destroyers off in the distance. You know how to take them out, (two shield generators on top, reactor on the bottom, command deck in the middle of the bridge) so do your best, and work as quickly as possible. The good news is not all the guns will target you all the time, so you have that going for you. One time all the guns will target you is when you're going after the command deck, so you might want to use torps for that.

You've got another 64 Interceptors flying around as well. Most of the time, they'll ignore you, but some of them will go after you once they realize you're taking out their command ships.

BONUS ALERT: You can actually pick this up at any time during this second phase of the battle, but it's easier to find after you destroy the Star Destroyer on the left. Once you bust it open, it'll pitch down towards the planet and hang in an odd position. Fly near the Star Destroyer's hangar, or around the area, and you'll find the Homing Cluster Torpedoes upgrade. The bonus is actually in that arbitrary point in space from the moment you enter the second phase, but it's far easier to pick it up when you have the crumbling Star Destroyer as a reference point.

About thirty seconds after you take out the second Star Destroyer, you'll be told that the shield has dropped and to commence attack on the reactor. You and the Millennium Falcon will head for the Death Star.

In case you haven’t been counting, that's 192 Imperial starfighters you've just faced.

Gold Medal Strategies:

Time: 10:00
Enemies: 60
Accuracy: 31%
Friendlies Lost: 6
Lives Lost: 1
Computer Efficiency: 80%

I suggest X-Wing for this mission. However, this mission works with a Naboo Starfighter, too. I prefer the X-Wing, since the wider laser spread can hit TIEs better.

Basic stuff: Enemies should be no problem, since you'll have tons. Accuracy is an issue. You'll make up a lot of it on the Star Destroyers, but, just the same, use quad bursts on fighters if you can. Time is not an issue, period. With the speed you have to go to save all your craft, you'll have this bagged under 10 in no problem. Friendlies Lost is just a matter of moving fast, I'm afraid. I've blown Golds on this before just because of Friendlies. Lives Lost is probably the biggest. You don't want to lose a life until the Star Destroyer part, and even then, not until at least after you've taken one of them down. Computer's not 100%, so don't be afraid to use the computer to find stray Bombers that are attacking the Redemption.

Sadly, the only advice I can offer for the first part is to just "be good". Don't shoot until you have a TIE in your sights. Make sure you spin around immediately in the beginning, of course, to take the first wave of TIEs. Take out the Bombers as quickly as possible, but don't get too close too early or their missiles will target you, which is freaky since they didn't have that most of the game. If you crash into a TIE and die, you may as well restart, since you'll probably need that extra life for the ISDs...

Once you get to the Star Destroyers, head immediately for the left one and start hammering a shield generator, preferably left, since the ISD on the right will be attacking you (that jerk). Make a quick pass at the generator, then get some distance from the back, turn around, brake, and pound the two generators. Once you're done, hit the one on the bottom. Now, the ISD will get mad and start firing on you. Try your best to knock out the bridge, and use a couple of torps if you think it'll help.

Repeat for the second ISD. Be sure to watch, after you get hit hard, for the REPAIR prompt from your R2 unit. That can save your butt on this mission. By the time you reach the second ISD, the Interceptors in the area will probably be targeting you. Ignore them and focus on your objectives.

Once both Star Destroyers are down, get away from them so they can't get lucky shots and drop you. Peg a few straight flying Interceptors at your discretion to up your Accuracy a bit if you wish, and wait for the call to hit the second Death Star.

 

Back | Main | Next