Star Wars Rogue Leader: Rogue Squadron II
Introduction "A long time ago ... well, only a few years back actually, LucasArts was a company known for some seriously addictive games that evoked quality from reviewers and gamers alike. Then the dark days set in and the results seem to turn toward the dreaded bottom line over quality. But like the Jedi of lore, the quality has returned and it is safe to say ... well why not, everyone else is going to say it, too ... that ‘The Force is strong with this one’."
-Peter Suciu
The GameCube, along with bringing us the technology to create vivid, realistic games, has brought us a gem: Star Wars RL: Rogue Squadron II. Not only does this game take advantage of the amazing graphics and sound made available by the GameCube, it utilizes the internal clock to change certain aspects of the game. The most obvious is the Training Level, Tatooine, where the sun can be high in the sky, setting in the distance, or hidden completely, leaving you on a dark moonlit planet to explore at your own pace. While writing this walkthrough I realized just how amazing it is what the geniuses at Nintendo and LucasArts can do. If you don’t enjoy this game, you should try playing it again. Need help? That’s why I’m here. In this complete walkthrough I’ll help you pass each and every level, including the five hidden stages, and offer tips to getting gold medals. With me on your side, you shouldn’t have any trouble. Good luck!
-Banjoman
Missions:
Training Mission - Tatooine Training
Mission 1 - Death Star Attack
Mission 2 - Ison Corridor Ambush
Mission 3 - Battle of Hoth
Mission 4 - Prisons of the Maw
Mission 5 - Razor Rendezvous
Mission 6 - Vengeance on Kothlis
Mission 7 - Imperial Academy Heist
Mission 8 - Raid on Bespin
Mission 9 - Battle of Endor
Mission 10 - Strike at the Core
Secret Missions 1 - 5
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