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With Nintendo losing its hold on the market in Japan, Nintendo released the 16-bit Super Famicom (SNES). The Super Famicom was made to be more powerful than its competitors. Internally it had a Sony made sound chip for superior sound quality to anything out there and its graphics hardware was designed for versatility. It had several resoultion modes, plenty of available colors and onscreen characters and also it had simple math functions to preform 3D manipulation. The way the system was designed made it so that programmers had to use less onscreen characters and/or 3D effect to make a game that was comparable to the competition in number colors and speed. Because of this Nintendo had to use a special graphics chip in its second cartridge for the system, Pilotwings, simply to make the graphics the way Nintendo wanted them to. The fourth Super Mario Bros. game, Super Mario World, accompanied the Super Famicom in its release and it was extremely successful. Nintendo sold out of everything within a few days of release. During the following year games such as Castlevania IV, Actraiser and Super R-Type got a warm receival, also fans and a lot of others anticipated the arrival of the sequel to Legend of Zelda 2, Legend of Zelda: A Link to the Past and also a new Final Fantasy game which was slated for release. After the success of Super Mario Bros. 3 Nintendo was confident about the future release of the Super Nintendo (SFC) in the US. With 16-Bit games already taking the spotlight, Nintendo had to take back ground that they were already losing to Sega's Genesis. And in Christmas 1991 Nintendo had made all of the modifications needed for the Super Famicom and it was released in the US under the name Super NES. After years of development and planning Nintendo came up with an idea for an addon for the SNES called the Super NES CD-ROM. After having problems with creating the device and other conflicts the addon was canned. Nintendo then moved on to alternatives to the CD-ROM. This included the Super FX chip which was used in Star Fox in 1993 and later in Super Mario World 2: Yoshi's Island. The development of the CD-ROM addon can be fought as a reason for Sony entering the console system as Nintendo was working with them on a while for creating the device. During the SNES' reign, Congress scheduled hearings on violence in games. Nintendo tried to say they were "family oriented" but after being shot down by congress about their bazooka like light gun the Super Scope 6 and the lack of popularity for the bloodless Mortal Kombat, Nintendo removed the restraints on violence and worked with others on creating a video game rating system. In Japan, Nintendo launched a device called the Satellaview. The Satellaview allowed a link up to a network that allowed users to download games for temporary use. Sega had a similar service in the US but Nintendo saw no need to compete in the US. During a low point with N64 this device was turned back to because of its ability to play games such as Link to the Past with new dungeons. To strenghten the console, Nintendo of America released Super Metroid, Stunt Race FX, Super Punch-Out and Super Mario All-Stars. But just when the world started to think of the SNES as outdated, Rare, a long-time game developer for Nintendo, had pioneered the technology to create Donkey Kong Country's special look. This new technology lengthed the span of the SNES for a few years. Nintendo continued creating new games for the SNES such as DKC 3 and Tetris Attack. At the end of the SNES' life span when creating the N64 games Nintendo "relived" its successes of the past from 8-bit and 16-bit systems and used them for the N64. They created Super Mario 64, Pilotwings, Star Fox 64 and Mario Kart 64 all four of which had related games on the SNES. |
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