How does GameCube stack up?
Ever wondered how GameCube stacked up to the other consoles? Check it out!
Main Clock Speed--
X-Box: 733MHz Intel Pentium III processor (Modified)
PlayStation 2: 300MHz
PlayStation: 33.86MHz
Nintendo 64: 93.75MHz
Nintendo Game Cube: 405MHz
Dreamcast: 200MHz
Memory--
X-Box: 64MB Unified Memory
PlayStation 2: 32MB Direct Rambus RAM
PlayStation: 2MB (plus 1MB Video RAM, 512kb Sound RAM)
Nintendo 64: 4MB (+parity) Rambus D-RAM (expandable to 8MB)
Nintendo Game Cube: 24MB Sustainable Latency
Dreamcast: 16MB (plus 8MB Video RAM, 2MB Sound RAM)
Mem Bus Bandwidth--
X-Box: 6.4 GB/s
PlayStation 2: 3.2 GB/s
PlayStation: 132 MB/s (Megabytes per second)
Nintendo 64: 500 MB/s (Megabytes per second) or about 0.5 GB/s
Nintendo Game Cube: 3.2GB/s (Gigabytes per second)
Dreamcast: N/A
Polygon Power--
X-Box: 150 million polygons per second
PlayStation 2: Around 70 million polygons per second
PlayStation: Around 360,000 polygons per second (lacks
Nintendo 64: Around 150,000 polygons per second
Nintendo Game Cube: 12 million polygons per second
Dreamcast: Around 3 million polygons per second
Storage Media--
X-Box: DVD-ROM/Internet
PlayStation 2: DVD-ROM (total capacity: 5.7 GB)
PlayStation: CD-ROM (total capacity 650MB)
Nintendo 64: Cartridge (current capacity: 128MB -- limited by cost)
Nintendo Game Cube: 8cm NINTENDO GAMECUBE Disc based on Matsushita's Optical Disc Technology Approx. 1.5GB Capacity
Dreamcast: Proprietary GD-ROM (total capacity: 1 GB)
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