Free Web Hosting Provider - Web Hosting - E-commerce - High Speed Internet - Free Web Page
Search the Web

Nintendo Intense

 Home
 News
 Previews
 Reviews
 Walkthroughs
 Codes
 Editorials
 Mailbag
 Release Dates
 Staff
 Email Us
 Affiliates
 Links


 NES
 ·History
 ·Games
 ·Specs
 GameBoy
 ·History
 ·GB Games
 ·GBC Games
 ·GBA Games
 ·Specs
 SNES
 ·History
 ·Games
 ·Specs
 Virtual Boy
 ·History
 ·Games
 ·Specs
 N64
 ·History
 ·Games
 ·Specs
 GameCube
 ·History
 ·Games
 ·Specs


 Wallpapers


 Challenge Coliseum
 Chat
 Boards
 Radio




How does GameCube stack up?

Ever wondered how GameCube stacked up to the other consoles? Check it out!

Main Clock Speed--
X-Box: 733MHz Intel Pentium III processor (Modified)
PlayStation 2: 300MHz
PlayStation: 33.86MHz
Nintendo 64: 93.75MHz
Nintendo Game Cube: 405MHz
Dreamcast: 200MHz

Memory--
X-Box: 64MB Unified Memory
PlayStation 2: 32MB Direct Rambus RAM
PlayStation: 2MB (plus 1MB Video RAM, 512kb Sound RAM)
Nintendo 64: 4MB (+parity) Rambus D-RAM (expandable to 8MB)
Nintendo Game Cube: 24MB Sustainable Latency
Dreamcast: 16MB (plus 8MB Video RAM, 2MB Sound RAM)

Mem Bus Bandwidth--
X-Box: 6.4 GB/s
PlayStation 2: 3.2 GB/s
PlayStation: 132 MB/s (Megabytes per second)
Nintendo 64: 500 MB/s (Megabytes per second) or about 0.5 GB/s
Nintendo Game Cube: 3.2GB/s (Gigabytes per second)
Dreamcast: N/A

Polygon Power--
X-Box: 150 million polygons per second
PlayStation 2: Around 70 million polygons per second
PlayStation: Around 360,000 polygons per second (lacks
Nintendo 64: Around 150,000 polygons per second
Nintendo Game Cube: 12 million polygons per second
Dreamcast: Around 3 million polygons per second

Storage Media--
X-Box: DVD-ROM/Internet
PlayStation 2: DVD-ROM (total capacity: 5.7 GB)
PlayStation: CD-ROM (total capacity 650MB)
Nintendo 64: Cartridge (current capacity: 128MB -- limited by cost)
Nintendo Game Cube: 8cm NINTENDO GAMECUBE Disc based on Matsushita's Optical Disc Technology Approx. 1.5GB Capacity
Dreamcast: Proprietary GD-ROM (total capacity: 1 GB)