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Nintendo Entertainment System (NES)
| CPU | 8-Bit CPU |
| MEMORY | RAM: 2Kb - Video RAM: 2Kb |
| GAME PROGRAM MEMORY | 128K, 32K, 16K or 8K Bytes, 1 Meg, 256K, or 64K Bits |
| GAME CHARACTER MEMORY | 128K, 32K, 16K or 8K Bytes, 1 Meg, 256K, or 64K Bits |
| COLOR | Colors Displayed: 16 Colors Available: 52 Sprite Colors: 4 per Sprite from the 52 possible |
| RESOLUTION | 256 x 240 |
| PROCESSOR | 8-Bit PPU (Picture Processing Unit) |
| SPRITES | Maximum Sprites/Line: 8 Maximum Sprite Size: 8 x 16 Pixels Minimum Sprite Size: 8x8 Pixels |
| SCROLLING | Horizontal and Vertical |
| CLOCK SPEED | 2 Mhz |
| SOUND | 2 Square Waves, 1 Triangle Wave, 1 White Noise |
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