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|
GameCube
| MPU("Microprocessor Unit") |
Custom IBM Power PC "Gekko" |
| Manufacturing Process |
0.18 micron IBM Copper Wire Technology |
| Clock Frequency |
485 MHz |
| CPU Capacity |
1125 Dmips (Dhrystone 2.1) |
| Internal Data Precision |
32-bit Integer & 64-bit Floating-point |
| External Bus |
1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock) |
| Internal Cache |
L1: Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way) |
| System LSI |
Custom ATI/Nintendo "Flipper" |
| Manufacturing Process |
0.18 micron NEC Embedded DRAM Process |
| Clock Frequency |
162 MHz |
| Embedded Frame Buffer |
Approx. 2MB Sustainable Latency : 6.2ns (1T-SRAM) |
| Embedded Texture Cache |
Approx. 1MB Sustainable Latency : 6.2ns (1T-SRAM) |
| Texture Read Bandwidth |
10.4GB/second (Peak) |
| Main Memory Bandwidth |
2.6GB/second (Peak) |
| Pixel Depth |
24-bit Color, 24-bit Z Buffer |
| Image Processing Functions |
Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Anisotropic Filtering, Real-time Hardware Texture Decompression (S3TC), Real-time Decompression of Display List, HW 3-line Deflickering filter
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| Sound Processor |
custom Macronix 16-bit DSP |
| Instruction Memory |
8KB RAM + 8KB ROM |
| Data Memory |
8KB RAM + 4KB ROM |
| Clock Frequency |
81 MHz |
| Performance |
64 simultaneous channels, ADPCM encoding |
| Sampling Frequency |
48KHz |
| System Floating-point Arithmetic Capability |
10.5 GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total) |
| Real-world polygon |
6 million to 12 million polygons/second (Peak) (Assuming actual game conditions with complex models, fully textured, fully lit, etc.) |
| System Memory |
40MB |
| Main Memory |
24 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency |
| A-Memory |
16MB (81MHz DRAM) |
| Disc Drive |
CAV (Constant Angular Velocity) System |
| Average Access Time |
128ms |
| Data Transfer Speed |
16Mbps to 25Mbps |
| Media |
3 inch NINTENDO GAMECUBE Disc based on Matsushita's Optical Disc Technology, Approx. 1.5GB Capacity |
| Input/Output |
Controller Port x4
Memory Card Slot x2
Analog AV Output x1
Digital AV Output x1
High-Speed Serial Port x2
High-speed Parallel Port x1 |
| Power Supply |
AC Adapter DC12V x 3.5A |
| Main Unit Dimensions |
4.3"(H) x 5.9"(W) x 6.3"(D) |
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